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Change Log - Version 2.9


Patch Releases

2.9.0 — 01/04/2022

Category Description
New Feature
Add Run in editor option for Pixotope
New Feature
New VertexControl UI
New Feature
New NumberControl UI
New Feature
Add control fields menu zoom option
New Feature
Allow caching via profile and command (Unreal Plugins for now)
New Feature
Add remember checkbox to Authorize Modal
New Feature
Add duplicate to playlist
New Feature
Templates: Added the ability to switch templates between Unreal and any compatible system (e.g. Change from Unreal to Pixotope)
New Feature
Vizrt: Add support for Viz Pilot 2.2.0
Improvement
CasparCG: CasparCG Resources had wrong name
Improvement
Show target machine in log title
Improvement
Logs: Logs pagination improvements
Improvement
Google sheets data source improvements
Improvement
Authorize settings, remember by default
Improvement
Server: Allow large payload limits
Improvement
DevTools & Refresh - CTRL+ALT+SHIFT F5/F12
Improvement
Vizrt: Handle Viz Restart correctly when App restarts
Improvement
Vizrt: Use TL background path in different location
Improvement
Dont use live preview if not launched (use snapshot)
Optimization
Logs: Limit view logs to 50K
Optimization
Kill local preview when Studio is down
Bug Fix
Fix studio crash when deleting active show
Bug Fix
Fix: Numpad issues
Bug Fix
Fix: Server side update settings
Bug Fix
Fix: Thumbnail was removed when changing channel
Bug Fix
Fix: Page ID duplicate issue
Bug Fix
Fix focus bug with TextArea & Input

Category Description
Improvement
Improve Monaco auto complete for findElement
Improvement
Number Control Built from scratch, added support for Ctrl & Alt modifiers while dragging
Improvement
Missing placeholder property for NumberControl
Improvement
Fix: Preview sticks when clicking open while in play mode
Improvement
Fix: Can't select field id of an array field
Improvement
Show Reoder only in list component
Improvement
Make console resizable
Improvement
Allow Shift+Arrow to move in larger steps
Improvement
Reset undo/redo after UI switching
Improvement
Rubber band performance improvemnts
Improvement
Tabs / Groups overflow changes
Improvement
Zoom anchor changes: Now possible to zoom in on the canvas
Improvement
Ctrl + Shift drag fixes
Improvement
Improved copy & paste (allow paste in group)
Improvement
Console view changes
Improvement
Allow user-select in console
Improvement
Add console scrollbar
Improvement
Draggable list control optimization
Improvement
Script: Update to latest Monaco Editor
Bug Fix
Fix: Vertex Linked/Locked values not updating correctly
Bug Fix
Fix drop item blinking

Category Description
Improvement
Force file creation with a 0o666 premission mode
Improvement
Improve Sync
Optimization
Skip cache sync / info if Unreal Engine project is already running

Category Description
New Feature
AutoIngest: New User Interface
Improvement
AutoIngest: Auto Ingest - FFMPEG Configuration UI
Improvement
Search: Improve tags search
Improvement
Database storage assets rename fixes
Improvement
Assets: Rotate image to match exif info
Improvement
Select asset on double click in standalone app
Improvement
AutoIngest: Command builder improvements
Optimization
AutoIngest: Do not monitor empty folders or if path does not exists
Bug Fix
Fix Firefox upload

Category Description
New Feature
UMG: Added Support for FSlateBrush (Texture)
New Feature
Add Get Components to Pie / Bar Chart
New Feature
UMG: Added Manual Variable update
New Feature
Add Expired License Notification
New Feature
Add text support to ControlCondition
New Feature
Pixotope: Added support for Pixotope 2.x versions
New Feature
Support for 4.25 move to on-request
Improvement
Rename AEffectorCloneActor → ACloneInstanceBaseActor
Improvement
Protect against GEngine==nullptr
Improvement
Verify cached textures exist
Improvement
Reset Textures on empty string
Improvement
Rename Layer to Layer ID
Improvement
Out by Default: All elements will be set to the "out" state when the scene is initialized
Bug Fix
Fixed: Jump To Frame Unreal Engine 4.27
Bug Fix
Fix possible crash with Control Color
Bug Fix
Fix OnLayerChange being fired before DataRead
2.9.2 — 20/07/2022

Category Description
New Feature
Add auth middleware for logs download
New Feature
Added option to export logs
New Feature
Vizrt: Added Support Vizrt TL Continue
New Feature
Dynamic Layers
Improvement
Table insert after bug
Improvement
Disable borderless shell when app is not responding
Improvement
NumberControl: Support keyboard modifiers on Up/Down
Improvement
Hide Live preview if current payload has snapshot preview
Improvement
Playlist Managment: Dont allow shows to have 0 playlists
Improvement
Identify Scale vectors and provide better ux
Improvement
Vizrt: Vizrt Snapshot - Reload if needed
Improvement
Remote UI is now resizable
Improvement
Remote: Add continue button
Improvement
Show thumbnail of global layer
Improvement
NumberControl: Improve wheel experience on a small range number input
Improvement
NumberInput did not fire change on spinner change
Improvement
Focus playlist on load and after modal is closed
Bug Fix
NumberControl: Fix increment on null/undefined should be act as 0
Bug Fix
NumberControl: Fix bugs where values were not updating correctly

Category Description
Improvement
Set Page/Description via script
Improvement
MultiSelect not showing toggles current value
Improvement
Multi select didn't show correct value on non-same properties
Bug Fix
Fix monaco undo issue
Bug Fix
Fix selection issue with ctrl
Bug Fix
Fix color picker closing issue
Bug Fix
Fix Crash on specific selection sequence

Category Description
Optimization
Remove 1TB Quota limit in ui
Optimization
Skip cache sync / info if UE project is already running
Bug Fix
Fix UE 5 Projects were not launched

Category Description
New Feature
Added ability to jump to asset using keyboard
Improvement
Prevent Circular search
Improvement
Allow custom meta tags
Bug Fix
Fix restart issue
Bug Fix
Fix logs blink issue

Category Description
New Feature
Added Preview Only Control Component
New Feature
Dynamic Layers
New Feature
Added Control Viewer/Window
New Feature
Added Support for FSlateBrush (Texture)
New Feature
Add cloner mask
New Feature
Added transparent mesh in cloner
Improvement
Rename Layer to Layer ID
Improvement
Pixotope: Pixotope Add Run in editor option
Improvement
Reset Textures on empty string
Improvement
ControlAction to Keep animation at last frame
Improvement
Show Transform in a more friendly way
Improvement
Show Quatation as Regular Rotation vector
Improvement
Support dynamic table
Improvement
MeshSurface is now a placement type in Mesh
Improvement
Update clones after source was changed
Optimization
Remove tooltip from the metadata (as title)
Bug Fix
Fix Layer Dropdown resets when control component is inside bp
Bug Fix
Fix bug where ControlWidget triggers Layer In/Out/Change twice
Bug Fix
Fixed crash when closing map that has blueprint with primitive with AddDynamicMaterial in construction script
Bug Fix
Fixed updating bounding box in case "cloner of cloners"
Bug Fix
Fixed bug with UV in circle primitive
Bug Fix
Fixed crash in AutoFollow
Bug Fix
Fixed smoothing groups in primitives for 5.0.1
Bug Fix
Fixed exposed properties crash in 5.0.1
Bug Fix
Fixed crash with OnObjectModified
Bug Fix
Fixed material color not affecting sources
2.9.3 — 19/09/2022

Category Description
New Feature
Macros: Introduced Macros
New Feature
Vizrt: Added support to SoftClip control
New Feature
Playlist: Add Template Layer to columns
New Feature
Playlist: Add optio to filter with regex
New Feature
API: Add Clear / Cleanup
New Feature
Logs: Add IP filter option
New Feature
Added level filter to Template Manager
New Feature
Remote: Add ability to load Show UI
New Feature
Added option to Enable / disable a template in a combo
Improvement
Macros: Import/Export for Settings Macros
Improvement
Vizrt: Vizrt Transition Logic Update
Improvement
Vizrt: Set is sent twice on IN
Improvement
Playlist: Show page time
Improvement
Playlist: Change Thumbnail minimum size
Improvement
Playlist: Scroll to callup page
Improvement
Adding Clear command
Improvement
Moved shortcuts to be user keyboard shortcuts
Improvement
Show label of properties when in table structure
Improvement
Improved error if can't launch project
Improvement
Adding info text with last 10 commits info in S3
Improvement
Move logs to async
Improvement
Change Start time in local time
Optimization
Remove horizontal scroll offset in Playlist
Optimization
Playlist: Remove .umap in path column (UE)
Bug Fix
Fix "edit profile channel" styles
Bug Fix
Vizrt: Fix: Empty payload does not take in
Bug Fix
Playlist: Fix title styles
Bug Fix
Playlist: Fix "Add Multiple templates to Playlist would issue same PageId to all added pages"
Bug Fix
Playlist: Fix "Take And Read Next does not scroll"
Bug Fix
Playlist: Fix tooltip height styles
Bug Fix
UE: Fix Command in Global layer are not being fired
Bug Fix
UE: Fixed bug where payload was empty after layer id was changed
Bug Fix
UE: Fixed bug where ControlActor default values were incorrect
Bug Fix
Fixed bug that prevented Show UI from loading
Bug Fix
Fix image context menu in table
Bug Fix
Fixed bug where Shell app stuck if showing message box at startup
Bug Fix
Fixed bug where Struct of a struct in a table didn't work
Bug Fix
Fixed crash on import Array.Struct Struct
Bug Fix
Fixed bug where Radio initial value did not show
Bug Fix
Fixed issue where local preview stops working When reloaded (or reconnected) connection
Bug Fix
Fixed bug when selecting a show it didn't show all templates
Bug Fix
Fix Backup/Restore not working with redundancy setup
Bug Fix
Fixed bug in NumberControl small range and small step not behaving correctly
Bug Fix
Fixed crash when data in NumberControl is not a number

Category Description
New Feature
Add table property showIndex
New Feature
Add expand/collapse toggle for layers
New Feature
Added plyr media player
New Feature
Added HLS support to play live media
New Feature
Add MediaType to MediaView
New Feature
Add current user login/session to requests
New Feature
Added Field id in Cascade menu
Improvement
Change toggle layers icon
Improvement
Reduce spaces for info inputs
Improvement
Nested selection fixes
Improvement
Drag/drop improvments
Improvement
UI Updates of the Field tree
Improvement
Improved magnetic fix
Improvement
Allow period (.) in field id (for UE combo)
Improvement
Protect against deleted layer
Optimization
Performance updates
Optimization
Remove header from table if empty column
Bug Fix
Fix table allowReorder
Bug Fix
Fix drag/drop with scrolled parent
Bug Fix
Fix recursive elements creation
Bug Fix
Fix tabs removing issue
Bug Fix
Fix nested table header/footer position
Bug Fix
Fix resets layout size on page change
Bug Fix
Fix bug in color picker where color would reset when dragging outside of the box
Bug Fix
Fix issue where group default bakground color was shown on drag
Bug Fix
Fix bug where there was a vertical offset in text
Bug Fix
Fixed bug where Events on Groups not being executed
Bug Fix
Fixed bug where Color Props dont update value if typed in textbox
Bug Fix
Fixed bug where Search breaks if adding "\" char
Bug Fix
Fixed crash when filtering in cascader
Bug Fix
Fix radio button spacing

Category Description
New Feature
Added fail-safe file copy
New Feature
Added overrides args
Improvement
Check if running by cached folder
Improvement
Default to 5 files copy at once
Improvement
Force close file handles
Improvement
Debug Cache Panel
Improvement
Route UE commands
Improvement
Concurrent File IO Setting
Improvement
Logs add padding in filter input
Improvement
Improve status indication
Improvement
Cache use value floor
Improvement
Verify sync
Improvement
Verify access
Improvement
Produce meaning full errors if failed to load/write db file
Improvement
System info performance warnings
Bug Fix
Fix dropping requests to UE
Bug Fix
Fixed bug where Cache DB was not saved
Bug Fix
Fixed bug where Cache was initialized twice

Category Description
New Feature
Add more logs for error exceptions
Improvement
Assets logs code changes
Improvement
Disable enter click in NameModal if there is an error
Optimization
Trim Asset name on update/upload
Bug Fix
Fix for rename asset bug with spaces

Category Description
New Feature
Added support for TGA GrayScale & Indexed images
New Feature
Added Layers Folder Path Auto Conversion for 'PostLoad' Maps
New Feature
Added support for Streaming Levels
New Feature
Added Exposed Levels Array
New Feature
Dynamic Layer: Added variations support by sequencer
Improvement
AutoStart PIE moved to after first render frame (to let the UE load all what is needed)
Improvement
Force read dynamic layers at begin play
Improvement
Use targa lib to read files
Improvement
Dynamic Layer: Check if layer is pending kill
Improvement
Dynamic Layer: Get controls from spawned ChildActorComponents
Improvement
Allow Empty Title/ID for Controls
Improvement
Allow inheritance on BP Types
Improvement
Destroy SequenceActor after jumping
Improvement
Reusable address for tcp server
Improvement
Use short map paths instead of FSoftObjectPath
Improvement
Move to json config instead of ini
Optimization
Faster tcp/udp message processing
Bug Fix
Fix command interface to have /api