Change Log - Version 2.9
Release Date: 01/04/2022
Studio
| Category | Description |
|---|---|
| CasparCG | CasparCG Resources had wrong name |
| Show target machine in log title | |
| Fix studio crash when deleting active show | |
| Logs | Limit view logs to 50K |
| Logs | Logs pagination improvements |
| Add Run in editor option for Pixotope | |
| New VertexControl UI | |
| New NumberControl UI | |
| Add control fields menu zoom option | |
| Google sheets data source improvements | |
| Fix - Numpad issues | |
| Fix - Server side update settings | |
| Allow caching via profile and command (Unreal Plugins for now) | |
| Fix - Thumbnail was removed when changing channel | |
| Fix - page ID duplicate issue | |
| Add remember checkbox to Authorize Modal | |
| Authorize settings, remember by default | |
| Add duplicate to playlist | |
| Server | Allow large payload limits |
| DevTools & Refresh - CTRL+ALT+SHIFT F5/F12 | |
| Templates | Added the ability to switch templates between Unreal and any compatible system (e.g. Change from Unreal to Pixotope) |
| Fix focus bug with TextArea & Input | |
| Vizrt | Handle Viz Restart correctly when App restarts |
| Vizrt | Use TL background path in different location |
| Vizrt | Add support for Viz Pilot 2.2.0 |
| Kill local preview when Studio is down | |
| Dont use live preview if not launched (use snapshot) |
UIBuilder
| Category | Description |
|---|---|
| Improve Monaco auto complete for findElement | |
| Number Control Built from scratch, added support for Ctrl & Alt modifiers while dragging | |
| Missing placeholder property for NumberControl | |
| UI | Fix - Preview sticks when clicking open while in play mode |
| UI | Fix - can't select field id of an array field |
| Show Reoder only in list component | |
| UI | Make console resizable |
| Allow Shift+Arrow to move in larger steps | |
| Reset undo/redo after UI switching | |
| UI | Rubber band performance improvemnts |
| UI | Fix drop item blinking |
| Tabs / Groups overflow changes | |
| UI | Zoom anchor changes - now possible to zoom in on the canvas |
| Ctrl + Shift drag fixes | |
| Improved copy & paste (allow paste in group) | |
| UI | Console view changes |
| UI | Allow user-select in console |
| UI | Add console scrollbar |
| Draggable list control optimization | |
| Script | Update to latest Monaco Editor |
| UI | Fix - Vertex Linked/Locked values not updating correctly |
Agent
| Category | Description |
|---|---|
| Force file creation with a 0o666 premission mode | |
| Skip cache sync / info if Unreal Engine project is already running | |
| Improve Sync |
MediaHub
| Category | Description |
|---|---|
| AutoIngest | Auto Ingest - FFMPEG Configuration UI |
| Search | Improve tags search |
| Database storage assets rename fixes | |
| Fix Firefox upload | |
| Assets | Rotate image to match exif info |
| Select asset on double click in standalone app | |
| AutoIngest | Command builder improvements |
| AutoIngest | Do not monitor empty folders or if path does not exists |
| AutoIngest | New User Interface |
Unreal Plugins
| Category | Description |
|---|---|
| Rename AEffectorCloneActor → ACloneInstanceBaseActor | |
| Protect against GEngine==nullptr | |
| Verify cached textures exist | |
| Reset Textures on empty string | |
| UMG | Added Support for FSlateBrush (Texture) |
| Add Get Components to Pie / Bar Chart | |
| Rename Layer to Layer ID | |
| UMG | Added Manual Variable update |
| Add Expired License Notification | |
| Fixed - Jump To Frame Unreal Engine 4.27 | |
| Out by Default - All elements will be set to the "out" state when the scene is initialized | |
| Add text support to ControlCondition | |
| Fix possible crash with Control Color | |
| Fix OnLayerChange being fired before DataRead | |
| Pixotope | Added support for Pixotope 2.x versions |
| Support for 4.25 move to on-request |