Change Log - Version 2.9
Release Date: 01/04/2022
Studio
Category | Description |
---|---|
CasparCG | CasparCG Resources had wrong name |
Show target machine in log title | |
Fix studio crash when deleting active show | |
Logs | Limit view logs to 50K |
Logs | Logs pagination improvements |
Add Run in editor option for Pixotope | |
New VertexControl UI | |
New NumberControl UI | |
Add control fields menu zoom option | |
Google sheets data source improvements | |
Fix - Numpad issues | |
Fix - Server side update settings | |
Allow caching via profile and command (Unreal Plugins for now) | |
Fix - Thumbnail was removed when changing channel | |
Fix - page ID duplicate issue | |
Add remember checkbox to Authorize Modal | |
Authorize settings, remember by default | |
Add duplicate to playlist | |
Server | Allow large payload limits |
DevTools & Refresh - CTRL+ALT+SHIFT F5/F12 | |
Templates | Added the ability to switch templates between Unreal and any compatible system (e.g. Change from Unreal to Pixotope) |
Fix focus bug with TextArea & Input | |
Vizrt | Handle Viz Restart correctly when App restarts |
Vizrt | Use TL background path in different location |
Vizrt | Add support for Viz Pilot 2.2.0 |
Kill local preview when Studio is down | |
Dont use live preview if not launched (use snapshot) |
UIBuilder
Category | Description |
---|---|
Improve Monaco auto complete for findElement | |
Number Control Built from scratch, added support for Ctrl & Alt modifiers while dragging | |
Missing placeholder property for NumberControl | |
UI | Fix - Preview sticks when clicking open while in play mode |
UI | Fix - can't select field id of an array field |
Show Reoder only in list component | |
UI | Make console resizable |
Allow Shift+Arrow to move in larger steps | |
Reset undo/redo after UI switching | |
UI | Rubber band performance improvemnts |
UI | Fix drop item blinking |
Tabs / Groups overflow changes | |
UI | Zoom anchor changes - now possible to zoom in on the canvas |
Ctrl + Shift drag fixes | |
Improved copy & paste (allow paste in group) | |
UI | Console view changes |
UI | Allow user-select in console |
UI | Add console scrollbar |
Draggable list control optimization | |
Script | Update to latest Monaco Editor |
UI | Fix - Vertex Linked/Locked values not updating correctly |
Agent
Category | Description |
---|---|
Force file creation with a 0o666 premission mode | |
Skip cache sync / info if Unreal Engine project is already running | |
Improve Sync |
MediaHub
Category | Description |
---|---|
AutoIngest | Auto Ingest - FFMPEG Configuration UI |
Search | Improve tags search |
Database storage assets rename fixes | |
Fix Firefox upload | |
Assets | Rotate image to match exif info |
Select asset on double click in standalone app | |
AutoIngest | Command builder improvements |
AutoIngest | Do not monitor empty folders or if path does not exists |
AutoIngest | New User Interface |
Unreal Plugins
Category | Description |
---|---|
Rename AEffectorCloneActor -> ACloneInstanceBaseActor | |
Protect against GEngine==nullptr | |
Verify cached textures exist | |
Reset Textures on empty string | |
UMG | Added Support for FSlateBrush (Texture) |
Add Get Components to Pie / Bar Chart | |
Rename Layer to Layer ID | |
UMG | Added Manual Variable update |
Add Expired License Notification | |
Fixed - Jump To Frame Unreal Engine 4.27 | |
Out by Default - All elements will be set to the "out" state when the scene is initialized | |
Add text support to ControlCondition | |
Fix possible crash with Control Color | |
Fix OnLayerChange being fired before DataRead | |
Pixotope | Added support for Pixotope 2.x versions |
Support for 4.25 move to on-request |