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System Overview

Components & Description

Erizos Studio Components

Component Icon Description
Studio Server Studio Server Сentral component responsible for communication between different components, including:
1. Communication with the Database
2. Communication between Clients
3. MOS Integration
4. Logs and Backups
Studio Control Client(s) Studio Client Main interface used to:
1. Create Rundowns
2. Create Pages of Content
3. Provide real-time previews of pages in rundowns
4. Trigger Graphics to the Render Engine
The Client is a Windows application that includes a local render engine for real-time previews.
DataHub --- Internal database used by the platform.
DataHub is included in the Erizos Studio Server installation.
MediaHub MediaHub Graphics Asset Management (GAM) system for managing all media assets (e.g., headshots, flags, icons) used in real-time graphics workflows.
MediaHub can be installed and run on a virtual machine.
CreativeHub CreativeHub Robust project management tool and in-house version control system.
UI Builder UI Builder Powerful HTML Drag-and-Drop editor for creating custom UIs.
UI Builder allows the creation of custom user interfaces for templates or shows.
Agent Small service installed on all Render Engines. Its main tasks include:
1. Managing file transfers from MediaHub to the Render Engine for playout
2. Caching Unreal projects locally on Render Engines in Unreal Engine workflows
3. Providing detailed information on local hard drive, CPU, and GPU performance to assist with debugging.

Info

To login to the server use port 5550 -> “http://[SERVER IP]:5550”.
Or use the desktop shortcut.