Skip to content

Terminology

Term Description
Channe An output representing physical hardware (video wall, AR screen, etc.). Each channel has a render engine configured to work with that hardware.
Group A playlist element that contains pages.
Fill-in Form The UI component that allows users to modify the content of a page.
On-Air / Play Mode The rendering mode when the engine exits design mode and enters show mode.
Unreal Engine: Play Mode (via the Play button).
Vizrt: On-Air button.
Page An instance of a template that contains data used to populate its exposed fields and is sent to the render engine for playout.
This is the only element that can be taken On Air.
Playlist A collection of pages belonging to a show. Each show can have multiple playlists (also called rundowns).
Profile Defines the output channels and render engines used in a specific setup. Typically, one profile is created per studio, depending on the configuration of screens, monitors, and other connected hardware.
Render Engine / Renderer A graphics engine that compiles and outputs visual data (e.g., Unreal Engine, Vizrt, Singular).
Scene A graphics setup created in the relevant design software:
Unreal / Pixotope: Level or a part (layer) of a combination of scenes created with the Control Layer component found in the Erizos Unreal Engine Plugins.
Vizrt: Scene built in Viz Artist, it can be a single scene, or a foreground transition logic scene.
Singular: Composition, part of composition (layer) or a combination of scenes (subcomposition).
Show The main container for all content — playlists, templates, and pages.
Usually one show per TV program.
For example, your Morning Show will have graphics that are different to your Sports Show, so these would be represented in Erizos Studio with two Shows: “Morning Show” and “Sports Show”.
Show Manager The main browser in Studio (icon ). Used to create, import, export, or rename shows.
Template A pre-made component based on a level (UE), scene (Vizrt), or composition (Singular).
Templates are automatically generated by Erizos Studio when importing them into the system and are used to create pages that are added to a playlist for playout. A template can be based on a single or multiple scenes, levels, or compositions (known as a combo template).
Template Manager The template browser for templates in Studio (icon ). Used to manage, import, and create pages from templates.

Info

Erizos Studio is compatible to work with the following engines (can also be found under Advanced Settings → Renderers):

  1. Unreal Engine
  2. Vizrt
  3. Singular
  4. Caspar CG
  5. Pixotope
  6. OSC
  7. Zero Density