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Gettings Started

In this tutorial we will walk you through all the steps needed to get your first project into CreativeHub and have the ability to track track changes from within Unreal Engine.

Prerequisites

  • CreativeHub Server - Please ensure you have installed and have access to a CreativeHub Server. If you have not installed CreativeHub yet, please follow the instructions here
  • Unreal Engine Plugins - The latest version of the Erizos Unreal Engine Plugins are required.

Add your first Project to CreativeHub

Open your browser of choice and navigate to http://server ip:5700, and login with your username and password

Drag & Drop your Unreal Engine Project Folder into the CreativeHub workspace to create your project in CreativeHub.

This will open the Upload Project modal, where you can set the anime of your project and provide the local path.

CH EnableCH

Local Path

Please note that in this version you must provide the path to your project on your local drive, this is due to a browser limitation and will be removed in future versions. If you do not provide the path to your project on your local disk, you will need to clone (download) your project first before you can start tracking changes.

Once the upload has finished, the view will switch to the commit view, and you will see all the files that were already in your project will appear under the “Initial Commit”

You can Click the “Locate Project” button, to open the local clone of your project in Windows Explorer. CH Locate Project

Double click on the .uproject file to open your project in Unreal Engine.

Making your First Revision-Controlled Change

First, ensure that the Unreal Engine Revision control is enabled, by looking for a green tick icon on the Revision control menu in the bottom right corner of the Unreal Engine window. If it is not enabled, you can follow the instructions here to set it up.

To demonstrate and test our revision control workflow we will add a new material in this example, but you can try to add, modify or delete any of your assets yourself.

  1. Right-click anywhere in the Content Browser and select Material
  2. Give your new material a name and press enter.
  3. Right-click on the material you just created, and click Save
  4. Click on the Revision Control menu in the bottom right corner of the screen and select Submit Content
  5. In the Submit Files window, add a description of the change your have made, in this example we will just write “Added a new material for testing”, you should see the material you create listed in the window. CH Locate Project
  6. Click Submit

Now if you open CreativeHub in the browser, and open your project if it is not already open, you should see your new commit, and if you click on it, you will see the added material file.